Hierophant mythological figures tend to mirror Priestess figures, being male priests, gods of wisdom or divine beings.Ĭharacters of the Hierophant Arcana are often older than the protagonist, and are typically quite wise and logical. Gameplay-wise, the Personas of the Hierophant Arcana have no weaknesses, but no particular strengths as well. This Arcana's original name, however, is the Pope, the male counterpart of the Popess ( Priestess in the series). The definition of a "hierophant" is a person who interprets sacred mysteries or esoteric principles, and the term was originally used to name ancient Greek priests who did so. When receiving a physical attack: 100% chance to counter dealing Phys (Physical) damage (Power: 80).Ĭasts Rakunda at the beginning of the 1st turn.The Hierophant is a symbol of education, authority, conservatism, obedience to rules and relationship with the divine. Heals 500 HP upon receiving the first killing blow. +10% damage when attacking the enemy's weak point. Enters a state of Charge if the attack is successful. Inflicts Phys (Physical) damage (Power: 80) on all enemies. +15% to Phys damage and HP stops at 1 HP upon receiving the first killing blow. Damage inflicted by this effect will ignore all death prevention skills. Inflicts Phys (Physical) damage 4 to 5 times (Power: 50) on random enemies. (2 turns) Counter effects will not work on this skill. When party member receives a physical attack: Inflicts Physical damage (Power: 60) with 30% crit rate on all enemies and reduces ATK/DEF of all enemies by 20% if the attack is successful. 100% to Critical hit rate of damage received. While the one with this skill is alive, all party members will receive the following effect: When in a state of Might, +10% to Phys hit rate and +10% to critical hit damage.Īt start of own turn: Puts all party members into a state of Might. Inflicts Phys (Physical) damage with 160 power on a Single Enemy.Īdds Phys Pierce. Greatly raise physical attack and act first for 3 turns. Medium chance to add splash effect on single-target attack skills. Severe Phys attack that splashes to either side. Half all incoming damage by sacrificing evasion completely.Īutomatic Marakukaja at the start of battle. Restore 6% of max HP each turn in battle. Next Physical or Gun attack inflicts 2.5x damage for user. Medium Physical damage to 1 foe 2x to 3x. Hinokagutsuchi (normal) Hinokagutsuchi II ( fusion alarm) Automatic Concentrate at the start of battle. Will of the Sword: Triples Charge/ Concentrate skill damage. Medium chance of halving physical damage versus the user's row. Nearly triple the user's physical attack for next hit. Persona Q: Shadow of the Labyrinth Arcana The Hit rate of an attacking unit is reduced by half.Īlways take half damage, but you can never dodge. Next physical attack will be 150% greater in power.Ĭannot become Dizzy after being knocked down. Heavy Phys dmg to all enemies +Dizzy(Low) Physical.ĭevil Summoner 2: Raidou Kuzunoha vs King Abaddon Order Raidou and demon will drain physical attacks for the duration. Raises allies' physical attack until the end of the battle. Moderate phys damage + rage to nearby enemy. Severe Almighty attack based on level to 1 foe.ĭevil Summoner: Raidou Kuzunoha vs. Strengthens resistance to Physical skills. Raises Attack of all allies by 1 rank for 3 turns. Increases the damage of the next attack and adds Pierce effect for self. If the protagonist fulfills his request, Futsunushi will gladly join their party, provided that he isn't already in it and space is available. Speaking to him will initiate the quest "Defense of Tokyo", where he tasks the protagonist to remove Adramelech from the area. He protects Tokyo and has gotten into a quarrel with Adramelech while stating that he would gladly taken in a Fallen demon that was in need, he believes that Adramelech is trying to force his way in.
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